24/7 Artist
Digital Deliciousness

CV


Employment


Madison Square Garden Ventures

Obscura Digital

January 2017 - Present

Interactive Engineer

San Francisco, California

  • Pulls together input from other project team members into a cohesive and stable showready system.

  • Travels, sets up, calibrates, and operates show systems onsite.

  • Works with media team on specifying playback conditions and templates for proper content display and manage media assets.

  • Applies best practices for efficient and effective development; looks for opportunities to streamline and fully use current and new technology solutions.

  • Works closely with the Director of Software and Project Managers to ensure projects are delivered on time, to a strong level of quality and with expectations of high uptime.

  • Maintains an inclusive process that empowers entire project team to contribute to final results.

  • Identifies areas that require attention and works with the Director of Software to ensure time and resources are dedicated to continually improving upon foundations and reducing areas of concern.

  • Keeps the Director of Software and Project Managers informed on problems and progress.

  • Stays current on relevant technology and conducts necessary research and development testing to assess emerging technology options.

  • In crisis, assists the Director of Systems in pulling together resources to explore alternatives in ensuring 100% project uptime.

Projects

Conservatory of Flowers, Summer of Love - Golden Gate Park

Science Fair, Las Vegas - Sands Aviation Hangar

Science Fair, Los Angeles - The Forum

Science Fair, London - The Copper Box

Winter Party 2018: Blade Runner

Science Fair, New York - Radio City Music Hall

Conservatory of Flowers , Photosynthesis - Golden Gate Park

CueLight

Winter Party 2017: Heart of Glass


DotDotDash

March 2016 - August 2016

Interactive Engineer / Motion Graphics Artist

  • Created show ready systems for media playback and interactive input.

  • Engineered pipeline for media transfer as it is being created.

  • Designed and developed generative content for live playback.

  • Animated and rendered pre-made 2D and 3D content.

  • Optimized models for projection calibration and performance. 

  • Generated templates and file structures for collaborative work.

Projects

Prius Arcade // Austin, TX

Adidas + UO ( #createourfuture) // Los Angeles, CA


Back to Life

June 2016 - Present

Graphic Designer

Austin, Texas

Rebranding Back To Life’s organic raw vegan cuisine packaging labels creating colorful designs optimized for printing.


Body Hacking Convention

February 19 - 21, 2016

Interactive Engineer

Austin, Texas

  • Created show ready systems for media playback and interactive input.

  • Designed and developed generative content for live playback.

  • Animated and rendered pre-made 2D and 3D content.

  • Optimized models for projection calibration and performance. 

  • Develop auto-piloting system responsive to collective steps measured by audience’s misfit/fitbit wearables and fitness trackers.


Mojave Pictures

December 2015

Motion Graphics / Post-Production Artist

Austin, Texas

  • Tracked and composited live action footage.

  • Animate logo, maps, and icons for an instructional video of a Mid-West busline.


A Brief History of Vice

June 2015 - December 2015

Illustrator

Austin, Texas

Illustrated digital graphics for Penguin published, “A Brief History of Vice” by Robert Evans.


Invodo

September 2013 - 2016

Motion Graphics / VFX / Interactive Engineer

Austin, Texas

  • Edits motion graphics, digital illustration, lower thirds, intros/outros, logo animations, gifs, sizzle videos, internal videos, product videos, typography, and storyboards.

  • Rig, track, roto-brush, and composite on footage with a keen sense for pixel perfect detail.

  • Programmed projected visuals for video production shoot and rigged projectors.

  • Gather and optimize video files for team members to easily pick up and begin work on.

  • Multitasks projects and prioritizes deliverables based on shifting schedules in a fast paced environment.

  • Clients include various high-profile companies in the world of eCommerce and in-store experiences such as NEXUS 7, T-Mobile Mobile Banking, MOTO E, Z2 Tablet, Tempered Glass, LeEco, Dell Cloud Marketplace


Sweet Ritual

June 2013 - July 2013

Graphic Designer

Austin, Texas

Developed brand identity for vegan ice cream pint labels, collateral, and exterior building signs.


Blue Light Entertainment

February 2012 - June 2013

Motion Graphics Artist / VJ

Austin, Texas

  • Collaborated on stage design pieces for projection mapping.

  • Created HD video loops for live reactive visual performances.

  • Set up projectors and cabling for visual performances.

  • Curated and performed live visual accompaniment for a variety of musical acts.


AV Productionz

February 2012 - June 2013

Motion Graphics Artist / VJ

Austin, Texas

  • Created HD video loops for live reactive visual performances.

  • Transported and set up projectors, cabling, and stage facades for projection mapping.

  • Curated and performed live visual accompaniment for a variet of musical acts.

  • Created flyers and promotional videos for events.


Homestuck, What Pumpkin?

August 2010 - February 2012

Production Artist

  • I produced illustrated backgrounds, character assets, pixel art, track art and animations for interactive in-browser narratives and games for Homestuck.

  • Collaborated on print products sold in What Pumpkin’s online store.

  • I illustrated cover art and track art for digitally released music albums for What Pumpkin’s online music store.


Productions


2018

Freezerburn “Duck Stuff” Effigy | Interactive Engineer

Science Fair, New York | Interactive Engineer

Obscura Digital Winter Party 2018: Blade Runner | Interactive Engineer, Model

Science Fair, London | Interactive Engineer

Science Fair, Los Angeles | Interactive Engineer

Science Fair, Las Vegas | Interactive Engineer

Conservatory of Flowers | Interactive Engineer

2017

Dailies | 3D Artist and Animator

Obscura Digital Winter Party 2017: Heart of Glass | Interactive Engineer

CueLight | QC Tester

MGM Cotai | Interactive Engineer

Conservatory of Flowers | Interactive Engineer

2016

Dailies | 3D Artist and Animator

Adidas + UO ( #createourfuture) | Interactive Engineer

Fader Fort Prius Arcade at SXSW | Interactive Engineer and Motion Graphics Artist

BodyHacking Con 2016 | Interactive Wearables Concert Engineer

Loop Mass I Motion Graphics Artist

A Brief History Of Vice | Illustrator

Invodo | Motion Graphics & VFX Artist

2015

Magical Thinking | Producer, Interactive Engineer, and Animator

Giza | Producer, Interactive Engineer, and Fabricator

PROTOS | Speaker and Presenter

A Bedtime Gorey | Motion Graphics Artist

Invodo | Motion Graphics & VFX Artist

2014

Inversion | Interactive Engineer and Performer

PROTOS | Interactive Engineer

Immortal Guardian | Animator, VJ

Invodo | Motion Graphics & VFX Artist

2013

Red and White Christmas Party | Animator, VJ

PROTOS | Video Tech

SXSW, Nook Amphitheatre | Animator, Fabricator, VJ

Invodo | Motion Graphics & VFX Artist

2012

MIX3R | Animator, VJ

2010

“Fly”, Mobius Trip and Hadron Kaleido, Michael Bowman | Animator, Director


Hard Skills


Adobe’s Premiere, Photoshop, Illustrator, InDesign, XD, After Effects, Media Encoder

Cinema4D

TouchDesigner

WYSIWYG (CAST)

Arduino IDE

Git Hub

Python

Unity

Command Line

C#


Soft Skills


Physical & Digital Illustration

UI/UX Design

Projection Mapping & LED Programming

Photography & Lighting Design

Photo Editing & Touch Up

Sewing

Aerial Dance


Education


University of Texas at Austin

English, Video Production

University of North Texas

Drawing and Painting


Volunteer


Women in Technology Conference

June 10, 2018 // Speaker

Spoke on a Storytelling in Technology panel.

TouchDesigner Course @ University of Texas at Austin

February 19, 2018 // Speaker

  • Spoke to students are top level aspects to working professionally with TouchDesigner

  • Tips and encouraging remarks on what to focus efforts on if they want to progress with the artform

Loop Mass

October 2016 // Motion Graphics Artist // Austin, Texas

Created video loops that were inspired and used by local glitch artist in Austin for a massive crowdsourced interactive piece.

TouchDesigner Crash Course at Empire Control Room and Garage

December 2, 2015 // Teacher

  • Taught basics of the TouchDesigner interface, navigation, operator anatomy, operator family types, exporting, Python.

  • Constructed crash course materials towards absolute beginners.

  • Led professionals to create real time graphics for personal/professional use.

Burning Flipside: The Wizards of Odd

April 2015 - May 2015 // DaFT Interactive Engineer, Motion Graphics

  • Initiate and coordinate weekly production meetings producing actionable to-do items for long term production goals.

  • Animated and designed original video content to be projected  a 45’ tall Wizard head.

  • Created working digital prototype for simulating the projection mapping experience.

  • Outlined and collaborated on UXD and IXD for interactive experience.

PROTOS Festival

March 2015 // Speaker

Spoke at a panel during SXSW about Women in Tech

PROTOS Festival

January 2015/ Presenter

Presented 3D generative art piece.

Invodo

May 2014 // Mural Artist, Landscaper

  • Weeded, cleaned, organized, and decorated the exterior commons area for the kids to play in.

  • Illustrated a mural of children playing on the walls of the common area.

PROTOS Festival

December 2013 // Video Tech

  • Installed various video cables from Stage to projector for different performing artists to easily plug in to.

  • Swapped video material mid-performance to keep up with the program