CV

Employment

Obscura Digital

January 2017 - Present

Interactive Engineer

San Francisco, California

Pulls together input from other project team members into a cohesive and stable showready system.

Travels, sets up, calibrates, and operates show systems onsite.

Works with media team on specifying playback conditions and templates for proper content display and manage media assets.

Applies best practices for efficient and effective development; looks for opportunities to streamline and fully use current and new technology solutions.

Works closely with the Director of Software and Project Managers to ensure projects are delivered on time, to a strong level of quality and with expectations of high uptime.

Maintains an inclusive process that empowers entire project team to contribute to final results.

Identifies areas that require attention and works with the Director of Software to ensure time and resources are dedicated to continually improving upon foundations and reducing areas of concern.

Keeps the Director of Software and Project Managers informed on problems and progress.

Stays current on relevant technology and conducts necessary research and development testing to assess emerging technology options.

In crisis, assists the Director of Systems in pulling together resources to explore alternatives in ensuring 100% project uptime.

Projects

Conservatory of Flowers, Summer of Love - Golden Gate Park

Science Fair, Las Vegas - Sands Aviation Hangar

Science Fair, Los Angeles - The Forum

Science Fair, London - The Copper Box

Winter Party 2018: Blade Runner

Science Fair, New York - Radio City Music Hall

Conservatory of Flowers , Photosynthesis - Golden Gate Park

CueLight

Winter Party 2017: Heart of Glass

DotDotDash

March 2016 - August 2016

Interactive Engineer / Motion Graphics Artist

Created show ready systems for media playback and interactive input.

Engineered pipeline for media transfer as it is being created.

Designed and developed generative content for live playback.

Animated and rendered pre-made 2D and 3D content.

Optimized models for projection calibration and performance. 

Generated templates and file structures for collaborative work.

Projects

Prius Arcade // Austin, TX

Adidas + UO ( #createourfuture) // Los Angeles, CA

Back to Life

June 2016 - Present

Graphic Designer

Austin, Texas

Rebranding Back To Life’s organic raw vegan cuisine packaging labels creating colorful designs optimized for printing.

Body Hacking Convention

February 19 - 21, 2016

Interactive Engineer

Austin, Texas

Created show ready systems for media playback and interactive input.

Designed and developed generative content for live playback.

Animated and rendered pre-made 2D and 3D content.

Optimized models for projection calibration and performance. 

Develop auto-piloting system responsive to collective steps measured by audience’s misfit/fitbit wearables and fitness trackers.

Mojave Pictures

December 2015

Motion Graphics / Post-Production Artist

Austin, Texas

Tracked and composited live action footage.

Animate logo, maps, and icons for an instructional video of a Mid-West busline.

A Brief History of Vice

June 2015 - December 2015

Illustrator

Austin, Texas

Illustrated digital graphics for Penguin published, “A Brief History of Vice” by Robert Evans.

Invodo

September 2013 - 2016

Motion Graphics / VFX / Interactive Engineer

Austin, Texas

Edits motion graphics, digital illustration, lower thirds, intros/outros, logo animations, gifs, sizzle videos, internal videos, product videos, typography, and storyboards.

Rig, track, roto-brush, and composite on footage with a keen sense for pixel perfect detail.

Programmed projected visuals for video production shoot and rigged projectors.

Gather and optimize video files for team members to easily pick up and begin work on.

Multitasks projects and prioritizes deliverables based on shifting schedules in a fast paced environment.

Clients include various high-profile companies in the world of eCommerce and in-store experiences such as NEXUS 7, T-Mobile Mobile Banking, MOTO E, Z2 Tablet, Tempered Glass, LeEco, Dell Cloud Marketplace

Sweet Ritual

June 2013 - July 2013

Graphic Designer

Austin, Texas

Developed brand identity for vegan ice cream pint labels, collateral, and exterior building signs.

Blue Light Entertainment

February 2012 - June 2013

Motion Graphics Artist / VJ

Austin, Texas

Collaborated on stage design pieces for projection mapping.

Created HD video loops for live reactive visual performances.

Set up projectors and cabling for visual performances.

Curated and performed live visual accompaniment for a variety of musical acts.

AV Productionz

February 2012 - June 2013

Motion Graphics Artist / VJ

Austin, Texas

Created HD video loops for live reactive visual performances.

Transported and set up projectors, cabling, and stage facades for projection mapping.

Curated and performed live visual accompaniment for a variet of musical acts.

Created flyers and promotional videos for events.

Homestuck, What Pumpkin?

August 2010 - February 2012

Production Artist

I produced illustrated backgrounds, character assets, pixel art, track art and animations for interactive in-browser narratives and games for Homestuck.

Collaborated on print products sold in What Pumpkin’s online store.

I illustrated cover art and track art for digitally released music albums for What Pumpkin’s online music store.


2018

Freezerburn “Duck Stuff” Effigy | Interactive Engineer

Science Fair, New York | Interactive Engineer

Obscura Digital Winter Party 2018: Blade Runner | Interactive Engineer, Model

Science Fair, London | Interactive Engineer

Science Fair, Los Angeles | Interactive Engineer

Science Fair, Las Vegas | Interactive Engineer

Conservatory of Flowers | Interactive Engineer

2017

Dailies | 3D Artist and Animator

Obscura Digital Winter Party 2017: Heart of Glass | Interactive Engineer

CueLight | QC Tester

MGM Cotai | Interactive Engineer

Conservatory of Flowers | Interactive Engineer

2016

Dailies | 3D Artist and Animator

Adidas + UO ( #createourfuture) | Interactive Engineer

Fader Fort Prius Arcade at SXSW | Interactive Engineer and Motion Graphics Artist

BodyHacking Con 2016 | Interactive Wearables Concert Engineer

Loop Mass I Motion Graphics Artist

A Brief History Of Vice | Illustrator

Invodo | Motion Graphics & VFX Artist

2015

Magical Thinking | Producer, Interactive Engineer, and Animator

Giza | Producer, Interactive Engineer, and Fabricator

PROTOS | Speaker and Presenter

A Bedtime Gorey | Motion Graphics Artist

Invodo | Motion Graphics & VFX Artist

2014

Inversion | Interactive Engineer and Performer

PROTOS | Interactive Engineer

Immortal Guardian | Animator, VJ

Invodo | Motion Graphics & VFX Artist

2013

Red and White Christmas Party | Animator, VJ

PROTOS | Video Tech

SXSW, Nook Amphitheatre | Animator, Fabricator, VJ

Invodo | Motion Graphics & VFX Artist

2012

MIX3R | Animator, VJ

2010

“Fly”, Mobius Trip and Hadron Kaleido, Michael Bowman | Animator, Director

Production Experience


Skills

Programs

Adobe Premiere

Adobe Photoshop

Adobe Illustrator

Adobe InDesign

Adobe XD

Adobe After Effects

Adobe Media Encoder

Cinema4D

TouchDesigner

WYSIWYG ( CAST )

Git

Python

Command Line

Soft Skills

Physical Illustration

Digital Illustration

UI/UX Design

Wireframing

Projection Mapping

LED Walls

Lighting Design

Photography

Photo Editing / Touch Up

Storyboarding

Narrative Design

Sewing

Aerial Dance ( Pole and Lyra )


University of Texas at Austin

English, Video Production

University of North Texas

Drawing and Painting

Education


Volunteer

Women in Technology Conference

June 10, 2018 // Speaker

Spoke on a Storytelling in Technology panel.

TouchDesigner Course @ University of Texas at Austin

February 19, 2018 // Speaker

Spoke to students are top level aspects to working professionally with TouchDesigner

Tips and encouraging remarks on what to focus efforts on if they want to progress with the artform

Loop Mass

October 2016 // Motion Graphics Artist // Austin, Texas

Created video loops that were inspired and used by local glitch artist in Austin for a massive crowdsourced interactive piece.

TouchDesigner Crash Course at Empire Control Room and Garage

December 2, 2015 // Teacher

Taught basics of the TouchDesigner interface, navigation, operator anatomy, operator family types, exporting, Python.

Constructed crash course materials towards absolute beginners.

Led professionals to create real time graphics for personal/professional use.

Burning Flipside: The Wizards of Odd

April 2015 - May 2015 // DaFT Interactive Engineer, Motion Graphics

Initiate and coordinate weekly production meetings producing actionable to-do items for long term production goals.

Animated and designed original video content to be projected  a 45’ tall Wizard head.

Created working digital prototype for simulating the projection mapping experience.

Outlined and collaborated on UXD and IXD for interactive experience.

PROTOS Festival

March 2015 // Speaker

Spoke at a panel during SXSW about Women in Tech

PROTOS Festival

January 2015/ Presenter

Presented 3D generative art piece.

Invodo

May 2014 // Mural Artist, Landscaper

Weeded, cleaned, organized, and decorated the exterior commons area for the kids to play in.

Illustrated a mural of children playing on the walls of the common area.

PROTOS Festival

December 2013 // Video Tech

Installed various video cables from Stage to projector for different performing artists to easily plug in to.

Swapped video material mid-performance to keep up with the program